Camp Plug and Play 12.0: The Creative Technology Camp for Teachers

Venue: 

Westward Look
Map It
Registration: 
June 12, 2017, 12:15pm
Event Time: 
June 12, 2017, 1:00pm-5:00pm
June 13, 2017, 8:30am-4:45pm
June 14, 2017, 8:30am-4:45pm
June 15, 2017, 8:30am-4:00pm
June 16, 2017, 8:00am-11:30am
Registration fee: 
$425.00
Registration Deadline: 
June 12th, 2017
Social HTML: 

Camp Plug & Play 12.0: The Creative Technology Camp for Teachers offers a one-of-a-kind professional development experience where participants are immersed in one of five topics for the week. Each strand is led by knowledgeable and patient facilitators who have a strong passion for empowering teachers and students with technology. You will receive practical instruction and plenty of hands-on time that will equip you with new knowledge, skills, and confidence to use in your classroom.

The week kicks off with an inspiring keynote presentation by Michelle Cordy. Michelle lives in London, Ontario and is a third grade teacher and applied researcher. She has taught grades 2, 3, 4, 7, and 8 as well as B.Ed. students in higher education. She is interested in mathematics education, technology integration and the social aspects of the Internet. She engages in classroom-based research, and she keynoted ISTE 2016 in Denver last summer.

After the keynote, participants meet in their learning strands where they will spend the rest of the week learning, playing, and creating. In addition to direct instruction and work time, Camp Plug & Play offers optional evening breakout sessions. This summer’s evening topics include participating in an Arizona Science Center makerspace and getting creative with Google Slides.

Plug and Play 12.0’s mid-week keynoter is Kasey Bell. Kasey Bell is an award-winning digital learning consultant, speaker, and blogger with a passion for technology and learning. You might know her website, Shake Up Learning. She is an expert on using Google tools in the classroom, and you’re sure to pick up some great ideas from her presentation.

You are encouraged to bring your own MacBook, Windows laptop, or Chromebook. If you have an iPad, bring that too. If you do not bring your own technology, the Arizona K12 Center will loan you a MacBook to use during the day.

Please watch for an email from the Arizona K12 Center in the weeks leading up to Camp Plug & Play for information about the camp's online social network, your learning strand, and optional breakout sessions.

Camp Plug & Play is a great way to spend some of your summer! This is your opportunity to join a group of Arizona educators who, like you, are passionate about empowering today's students with technology.

Imagine a classroom where students are empowered to find the answers to their own burning questions. What can I do to help stray kittens in my community? How can I learn to make sushi? What do I need to do in order to become an inventor? How can I build the best paper airplane?  Teachers across the globe have set aside a regular time in class during which students pursue passion projects by investigating their own questions. This time is often referred to as “20 Percent Time” or “Genius Hour.” It comes from the world’s most innovative companies where employees explore their own ideas, which contribute to the company’s success. During Genius Hour, students are given time and space to propose and pursue their own projects. Through a structured Genius Hour, teachers link what students are passionate or curious about with important skills and content. Relying on students’ talents and interests makes learning more authentic and permanent.

In this strand, you will spend time planning and gathering resources to start your own Genius Hour. You’ll see that there are plenty of free, digital tools and online resources that help teachers in the coordinating and implementation of Genius Hour. Furthermore, technology can help students brainstorm questions, enable collaboration, connect with experts, and share their findings. The week will be filled with valuable advice and success stories. Pitfalls, guidelines, and standards will be part of the discussion, as you explore Genius Hour as a teacher. You’ll also be provided your own time each day to pursue your own passion project to use as an example for your students.

Teachers are using Genius Hour to bring more joy into the classroom and to model life-long learning. See why Genius Hour has been described as, “The single-handedly best thing I’ve done in my classroom in 10 years."

Facilitated by Cori Araza and Carola Montana

Participants will:
1. Use the Design Process to identify and address a real-world problem or project in your school or classroom that impacts at least one stakeholder (i.e. community member, school board official, parent group, etc.).
2. Discover digital tools for planning, organizing, managing, and assessing projects.
3. Learn about strategies and tools for brainstorming, designing, and investigating.
4. Explore ways students can reflect upon and iterate their projects.
5. Learn how to use digital tools to deliver your project and research to an authentic audience (stakeholders).

Did you know that almost 50 percent of our brain is involved in visual processing, and 70 percent of all of our sensory receptors are in our eyes? In Making Infographics, you will learn to use infographics as a way to synthesize, assess, and communicate learning in a visually engaging way. Infographics are a great way for students to visualize a concept, process information, and develop an engaging visual representation of what it means. During the week, you will create several of your own infographics, and learn how to increase the rigor of any topic in your classroom. By the end of the week, you will know how your students can break down a topic in pieces, and then rebuild it into a meaningful representation of something important to them that communicates a sharp, focused, and interesting message.

Facilitated by Nancy Pratt and Jill Felty

Participants will:
1. Learn what an infographic is, why you would want to use them in your classroom, and where you can find examples to show your students.
2. Create a variety of infographics that communicate specific messages.
3. Learn about infographic design principles, and multiple ways to use infographics in your classroom for learning, assessment, and communication.
4. Use a variety of tools to create an infographic.
5. Understand the workflow in order to collect and publish student infographics.

Designing differentiated learning opportunities that keep young learners focused and actively engaged can be challenging for even the most experienced of teachers. With task cards, teachers can reinforce and enrich learning in exciting ways that worksheets cannot. In Making Task Cards, you will learn how to use online tools and mobile apps to design, build and manage task cards that compliment any lesson. You will harness the power of websites and apps to create independent and collaborative work to further students learning in your classroom centers and stations. You will learn how to clone yourself by making your own audio and video recordings easily accessible through QR codes and augmented reality apps. Furthermore, you’ll discover ways you can collect student responses in order to assess their understanding.

At the end of the week, you will leave with a toolbox full of task cards that will help you create amazing learning opportunities for your students and transform “Teacher, I’m done,” into “Teacher, let’s do this again!”

Note: This strand of Camp Plug and Play 12.0 is intended for teachers of kindergarten through third grade.

Facilitated by Jennifer Lane and Jon Samuelson

Participants will:
1. Experience learning with task cards with sample task card lessons.
2. Explore online tools and mobile apps to create content for students to read, listen or watch, in order to complete the task.
3. Learn how to use online tools and mobile apps to have students practice and produce work that shows the task has been mastered.
4. Gain knowledge on how to use online tools and mobile apps to assess student learning through task cards.
5. Use digital tools to create printable and digital task cards for students.

Let’s give your website a makeover! Effective teacher websites are not static; they are dynamic, engaging, and student-centered. Embedding widgets, adding interactivity, incorporating social media, viewing visitor statistics, and, most importantly – posting student work, are essential elements of digital-age websites.
In this strand, you will see multiple examples of exemplary teacher websites, and add or embed elements such as Google Forms, Google Maps, Google Slides, YouTube, Scribed, Twitter, Remind, EduClipper, Haiku Deck, Flipboard, Google Analytics, Padlet, ThingLink, etc. to your existing website in an effort to support active, participatory classrooms where students and teachers collaboratively create exciting, engaging learning environments. You will also learn to make customized graphics for headers, page titles, and blog posts with tools like Canva, PiktoChart, Google Drawings, or PowerPoint.

Note: This strand of Camp Plug and Play 12.0 is for teachers who already have some experience creating websites, and who have an active classroom website they want to make marvelous.

Facilitated by Alice Christie and Lynn Castiglione

Participants will:
1. Identify characteristics and elements of exemplary teacher websites that you wish to incorporate into your existing classroom website.
2. Explore the numerous widgets, web tools, social media tools, and website traffic analysis tools available to educators using websites to communicate with their students, students’ parents, and other teachers and students worldwide.
3. Embed or incorporate tools to make your website more dynamic, engaging, and student-centered that will reflect your learning environment.
4. Create customized graphics using Canva, PiktoChart, Google Drawings, or PowerPoint to brand your website as an exemplary educational resource.
5. Design your website so that it supports the publication of student work.

Online media has become a part of our everyday lives. Teachers can engage their students, relay important information, display and promote learning, and much more by creating media content. Video has become the go-to way students and adults learn today. Instructional how-to videos are a large segment of YouTube content and can teach viewers how to do anything, be it changing a car tire or repairing the cooling system of a commercial airliner. In Making Media, participants will become the producer, director, and editor as they learn to create engaging videos for their students. The ultimate goal is to have students create their own content, as a way to demonstrate understanding.
Participants will learn about the rules of photography and videography. They will put their knowledge to use as they create several different types of media projects that will be shared not only as a class, but also with the entire group at Camp Plug and Play. Strategies like the Rule of Thirds, framing your shots, focus, patterns, depth, storyboards, and more will all be explored this week.

Participants will also explore photo editing on mobile devices for perfecting the quick shots they take with phones and tablets. We will also take an in-depth look at iMovie, learn how to use green screen effects, make sample movie trailers as an assessment tool, and more!

Finally, participants will leave with the knowledge of how to share with their students, the ability to create digital media masterpieces that can be displayed through social media (if desired). They will also have several examples of video and photo projects that can used as references throughout the school year. We strongly encourage participants to bring their own iPad or tablet, phone, and Mac laptop. Arizona K12 Center MacBooks will be available for checkout to use during the week as well.

Facilitated by Joel Wisser and Michael Bailey

Participants will:
1. Learn basic and advanced features of digital photography and videography.
2. Edit and create videos and photos in order to entertain, inform, and advocate to an authentic audience.
3. Engage in effective photography and filming techniques on mobile devices.
4. Utilize a variety of apps and copyright-friendly resources to create and enhance digital media.
5. Apply mobile media skills in an academic and content-based context.

Additional Information: 

Registration includes your own room Monday through Friday, afternoon break on Monday, breakfast, lunch and breaks on Tuesday through Thursday, and breakfast and morning break on Friday.

Breakfast is served beginning one hour before session start times on June 13-16.

Optional evening sessions will be held from 6:30-7:30pm on June 12-14 and an optional Open Lab will be held from 4:00-5:00pm on June 15.

All Dates & Times

Camp Plug and Play 12.0: The Creative Technology Camp for Teachers

Upcoming Events

Learning
Dates: 
Jun 27-29, 2017 (Tucson)
Location: 
Westin La Paloma (Tucson)
Technology
Dates: 
Jul 10-13, 2017 (Phoenix)
Location: 
Arizona Science Center CREATE Space (Phoenix)